Ursar: Ursar is the name of the system containing Bleakside, the Barrens, the Rift, and Core. Explorers from Ursar have failed in finding other systems however the Vhan are the staple in the theory of other systems.
Bleakside: Stretching across the eastern most part of the islands is Bleakside. Devoid of nearly all government might is right. Bleakside is inhabited mainly by pirates, mercenaries, and other dark figures. The largest island in the Bleakside chain is Pit. Pit is run mostly by Pirates. They run the street with their crews and control the goods coming in and out of Pit. To the south of pit are the institutions. To the north are small towns trying to make a living while being constantly harassed by pirates. This has made them some of the toughest people you will ever meet. they are more commonly known as Vhans.
The Institutions: The term The Institutions refers to the massive gangs that reside on their private islands south of Pit. United by the Three Brothers the gangs have a shaky allegiance with one another, making them one of the most potent and ominous forces in Ursar. Commonly known as The Family these organized gangs specialize in corruption, bribery, blackmail, and other forms of behind the scenes rule. However they are not afraid to show their military might with a fleet of some of the most powerful ships in Ursar. This feared fleet and its crews are know as Big Daddy. Using both weaponry and behind the scenes blackmail The Family has at least some power in every society in Ursar.
Vhans: Not much is known about Vhans. It is thought that they came from another system unknown to the inhabitants of Ursar. They keep to themselves, living on the northern islands of Bleakside. Generally keeping to themselves, the Vhans have only a few ships that they use for minor protection. However Vhans have been known to be fiercely territorial and will protect their land and their families at all costs, Vhans are some of the most fearsome warriors in Ursar.
Steelgrove: Steelgrove is the hulking metallic monstrosity that is the capital city of Bleakside. It lies perched on an overhang on the largest island in the Bleakside chain; Pit. A dirty bronze in the sunlight the city looks like ragged fingernail of a robot rising from the depths of the island. Tall metal buildings are packed together leaving little room in the streets for pedestrians. The streets are a dirty affair with trash pushed to the side by the throngs of people. Homeless and crippled lie on the side watching the world pass by. Rats run across the many cables holding this city together. At the drop off are the docks. Hanging out over oblivion are the creaking walkways leading out to the cradles. The cradles hold ships at dock. One can hardly see their original shape the cradles have been patched over so many times. Ships sit resting on a bed of interwoven cables, supporting their great weight. People bustle back and forth on the walk ways, taking goods from their last voyage to sell within the city. Others are taking goods aboard for transport or in preparation for their next journey into the Barrens or beyond.
The Barrens: The Barrens are a mass of islands to the west of Bleakside but before the Rift. The Barrens counter to what its name implies is actually a jungle island chain. Each island packed with flora and fauna. From afar the Barrens appear to be a beautiful abstract piece of a thousand pieces of green. But once you step onto an island you see the darkness beneath the trees. Unknown creatures lurk beneath the trees, hungry and looking for their next meal. It is also rumored that tribes of intelligent creatures reside in the Barrens but very few have seen them and returned. In the center of the Barrens lies a dormant volcano named Mount Rend. As a result of its dormancy vegetation has begun to creep up this silent beast. Nobody can recall ever seeing activity from Mount Rend and as of now it sits, a dark scar atop a lush green landscape. It is rumored that in the depths of this volcano the wyrms live, close to nature’s own form of flaming breath.
Wyrms: The wyrm is a massive beast, its might unparalleled. Its head alone is nearly the size of a house. Its green slender body stretches the length of four airships and is lined with nasty spines. Along both sides of its body are emerald sails made from flesh and bone. It twists and glides through the air, riding drafts coming off the floating islands. It opens it’s caping maw, large enough to swallow five men easily in one bite. A jet of hellfire rockets into the sky, hot enough to melt metal and burn ships. Only one wyrm has ever been seen so it is unknown as to whether or not there are more hidden in Mount Rend.
The Rift: The Rift is a true wasteland. Composed of a tightly packed chain of extremely small islands the Rift sits uninhabited between the Barrens and Core. The islands are so packed that it is hazardous to attempt crossing through. Thus the Rift serves as a first line of defense for the Core from Bleakside attacks. So far explorations have not found signs of life within the Rift, however nobody has entered the center of the Rift as it would be too dangerous.
Core: Core is the capital city of the Alliance. Core used to be the most western chain in the Ursar system however once the treaty was set in place all the islands were brought together to make Core. Using their vast fleets of ships they pulled all of the islands into one forming Core. Using immense cables and massive chains Core was stitched together and is now by far the largest island in Ursar.
The Alliance: Originally the western chain was always at war. Peace was finally met when Bleakside launched a massive attack on the western chain. Together the western chain could barely fend off the pirates of Bleakside along with the Big Brothers. Seeing the sorry state of their defense and knowing that they could not survive another onslaught the western chain was forced to form an alliance with one another.